![]() It’s both laid back and intense at the same time, especially as the loop gets more and more crowded, and filled with even more heavy hitters like gargoyles and flesh golems as a result of your building…and especially when the Lich appears. It sounds intimidating, but like a lot of the best roguelikes, the genius lies within the simplicity, as Loop Hero basically has you just drag and drop everything in order to manage your hero’s adventure. Sure, placing a spider nest alongside a battlefield and a grove at first seems like it can create a good crop of monsters to farm at first, but they get stronger with each successful loop, and can pile up quicker than expected if you get caught up spending time on other battles. Plus, you have to consider where certain areas are placed, and how you can potentially modify it to your advantage if possible. So with slow speed and poor planning, you could find certain tiles completely overrun with monsters waiting for you, which could easily make for a quick death. And you have to manage the passing time as well, since certain areas trigger certain events on certain days. More enemies means more loot, and more areas that spawn enemies can get you more resources. Villages can heal you and provide quests by creating stronger enemies that drop valuable loot, but the quests become mandatory, so having many of them making for more powerful enemies can be a hindrance.īasically, practically everything you place on the field will make your current expedition in Loop Hero more challenging in one way or another, playing off of the classic risk/reward factor found in roguelikes. Lighthouses can speed up your hero’s movement, but make any enemies in the range of it speedier as well. Areas like groves and cemeteries you can walk through will generate resources, but also spawn wolves and skeletons to fight. Loop Hero is basically the sort of RPG where you have to be both the dungeon master and the adventurer, which means expertly planning things out. It’s playing cards and laying down parts of the world where things truly get interesting, though. So you have to be careful in managing your equipment. Inventory space is also limited, so once it fills up, any new item gained immediately knocks one off, lost to the void. Equipping weapons, armor and the like is something that can be done at any time, but tying into the theme of everything being erased, any new item you equip means completely throwing away the previous one. Once the slime is vanquished, you earn either a card, an equippable item, or both, depending on the circumstances. One you come into contact with one, combat begins, kicking off an automated semi-turn-based battle. At the start, it’s populated by little more than a few slimes. There’s just one problem: when time is meaningless and near-endless oblivion causes virtually anything to be erased, including memories, trying to make any progress is trickier than expected.Īt the start of each expedition, a looping path of tiles is generated, which our hero automatically wanders along. It’s up to one lone hero now to try and defeat the Lich, ending the time loop created in the process. Basically, the evil Lich has destroyed the world, creating an endless cycle of chaos where time is meaningless, voids surround nearly everything and nightmarish creatures roam the land. Ironically for such a dream game, though, Loop Hero revolves around a rather nightmarish concept. That’s right, it’s the productivity killer of your dreams. ![]() It has already achieved a level of addictiveness met only by the true greats, having basically almost delayed this preview because I was too busy playing it, wanting to dive in for one more run. ![]() But Loop Hero, the latest game from Devolver Digital and developers Four Quarters, could potentially end up being the next big hit among the genre. There’s no shortage of roguelikes, dungeon crawlers and deck-builders on the indie circuit, so it takes a lot to stand out among them.
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